模仿系统apiDemos里的范例,去掉了listview,修改为点击图片后,更新图片并播放3d翻转动画。

代码:

package com.example.aexh_11_transition3d;import android.os.Bundle;import android.app.Activity;import android.view.Menu;import android.view.View;import android.view.ViewGroup;import android.view.View.OnClickListener;import android.view.animation.AccelerateInterpolator;import android.view.animation.Animation;import android.view.animation.DecelerateInterpolator;import android.view.animation.Animation.AnimationListener;import android.widget.ImageView;public class MainActivity extends Activity implements OnClickListener{    /**     * 仿照系统的范例,修改成点击图片播放动画更新图片。     * apiDemos范例: com.example.android.apis.animation     * Transition3d     */    private static final int[] PHOTOS_RESOURCES = new int[]    { R.drawable.photo1, R.drawable.photo2, R.drawable.photo3, R.drawable.photo4, R.drawable.photo5, R.drawable.photo6 };    private ImageView mImageview;    private ViewGroup mLayout;    private int mPosition;                                          @Override    protected void onCreate(Bundle savedInstanceState)    {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);                                                  mImageview = (ImageView) findViewById(R.id.p_w_picpathView1);        mImageview.setOnClickListener(this);        mLayout = (ViewGroup) findViewById(R.id.p_w_picpath_layout);// ViewGroup是所有layout的父类                                                  /**         * 下面这句应该是用来压缩大图的,没加上这句运行正常         */        // Since we are caching large views, we want to keep their cache        // between each animation        mLayout.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);    }                                          @Override    public void onClick(View v)    {        if (v.getId() == R.id.p_w_picpathView1)        {            // Pre-load the p_w_picpath then start the animation            mPosition++;            applyRotation(0, 90);            mImageview.setImageResource(PHOTOS_RESOURCES[mPosition % 6]);        }    }                                          /**     * Setup a new 3D rotation on the container view.     *     * @param position     *            the item that was clicked to show a picture, or -1 to show the     *            list     * @param start     *            the start angle at which the rotation must begin     * @param end     *            the end angle of the rotation     */    private void applyRotation(float start, float end)    {        // Find the center of the container        final float centerX = mLayout.getWidth() / 2.0f;        final float centerY = mLayout.getHeight() / 2.0f;                                                  // Create a new 3D rotation with the supplied parameter        // The animation listener is used to trigger the next animation        final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);        rotation.setDuration(500);        rotation.setFillAfter(true);        rotation.setInterpolator(new AccelerateInterpolator());                                                  // 监听动画        rotation.setAnimationListener(new AnimationListener()        {            @Override            public void onAnimationStart(Animation animation)            {                                                              }                                                          @Override            public void onAnimationRepeat(Animation animation)            {                                                              }                                                          @Override            public void onAnimationEnd(Animation animation)            {                                                                  mLayout.post(mAaction);// 刷新layout这个View            }        });                                                  // 启动动画        mLayout.startAnimation(rotation);    }                                          Runnable mAaction = new Runnable()    {        @Override        public void run()        {            final float centerX = mLayout.getWidth() / 2.0f;            final float centerY = mLayout.getHeight() / 2.0f;            Rotate3dAnimation rotation;                                                          // mImageView.requestFocus();                                                          rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false);                                                          rotation.setDuration(500);            rotation.setFillAfter(true);            rotation.setInterpolator(new DecelerateInterpolator());                                                          mLayout.startAnimation(rotation);        }    };}

系统实现的动画方法:

package com.example.aexh_11_transition3d;/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */import android.view.animation.Animation;import android.view.animation.Transformation;import android.graphics.Camera;import android.graphics.Matrix;/** * An animation that rotates the view on the Y axis between two specified * angles. This animation also adds a translation on the Z axis (depth) to * improve the effect. */public class Rotate3dAnimation extends Animation{    private final float mFromDegrees;    private final float mToDegrees;    private final float mCenterX;    private final float mCenterY;    private final float mDepthZ;    private final boolean mReverse;    private Camera mCamera;                   /**     * Creates a new 3D rotation on the Y axis. The rotation is defined by its     * start angle and its end angle. Both angles are in degrees. The rotation     * is performed around a center point on the 2D space, definied by a pair of     * X and Y coordinates, called centerX and centerY. When the animation     * starts, a translation on the Z axis (depth) is performed. The length of     * the translation can be specified, as well as whether the translation     * should be reversed in time.     *     * @param fromDegrees     *            the start angle of the 3D rotation     * @param toDegrees     *            the end angle of the 3D rotation     * @param centerX     *            the X center of the 3D rotation     * @param centerY     *            the Y center of the 3D rotation     * @param reverse     *            true if the translation should be reversed, false otherwise     */                                                 public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse)    {        mFromDegrees = fromDegrees;        mToDegrees = toDegrees;        mCenterX = centerX;        mCenterY = centerY;        mDepthZ = depthZ;        mReverse = reverse;    }                   @Override    public void initialize(int width, int height, int parentWidth, int parentHeight)    {        super.initialize(width, height, parentWidth, parentHeight);        mCamera = new Camera();    }                   @Override    protected void applyTransformation(float interpolatedTime, Transformation t)    {        final float fromDegrees = mFromDegrees;        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);                           final float centerX = mCenterX;        final float centerY = mCenterY;        final Camera camera = mCamera;                           final Matrix matrix = t.getMatrix();                           camera.save();        if (mReverse)        {            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);        }        else        {            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));        }        camera.rotateY(degrees);        camera.getMatrix(matrix);        camera.restore();                           matrix.preTranslate(-centerX, -centerY);        matrix.postTranslate(centerX, centerY);    }}